The Gamification Revolution: Revision history

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18 August 2025

  • curprev 13:2513:25, 18 August 2025StantonMiller21 talk contribs 3,456 bytes +3,456 Created page with "Gamification is a strategy that has been increasingly used in various domains, from education and corporate training to marketing and advertising. At its core, gamification is the process of incorporating game elements or mechanisms into non-game contexts to encourage participation and enthusiasm. This concept has been around for decades, but it gained widespread recognition and popularity in the mid-2000s with the rise of online communities and entertainment.<br><br><br..."