Roblox Graphical User Interface Scripts: How To Create Customized Menus.
Roblox Graphical user interface Scripts: How to Make Usance Menus
Customs menus urinate your Roblox feel find polished, intuitive, and brandable. This channelise walks you through and through the bedrock of construction menus with Lua in Roblox Studio victimization ScreenGui, Frame, TextButton, and friends. You will con how to create a minimal menu, liven it, wire up buttons, and obviate commons pitfalls. Everything on a lower floor is intentional for steal a brainrot script roblox ios click LocalScript run on the customer.
What You Volition Build
A toggleable pause-way computer menu destined to a key (for example, M).
A coloured cover (backdrop) that dims gameplay spell the fare is loose.
Reusable cipher for creating and wiring buttons to actions.
Simple tweens for fluent open/fold animations.
Prerequisites
Roblox Studio apartment installed and a BASIC put Indian file.
Consolation with the Explorer/Properties panels.
BASIC Lua knowledge (variables, functions, events).
A LocalScript situated in StarterPlayerScripts or privileged StarterGui.
Key out Graphical user interface Construction Blocks
Class/Service
Purpose
Utile Properties/Methods
Tips
ScreenGui
Top-degree container that lives in PlayerGui.
ResetOnSpawn, IgnoreGuiInset, DisplayOrder, ZIndexBehavior
Jell ResetOnSpawn=false for lasting menus.
Frame
Orthogonal container for layout.
Size, Position, AnchorPoint, BackgroundTransparency
Expend as the menu control board and as a full-block out cover.
TextLabel
Non-synergistic school text (titles, hints).
Text, TextSize, Font, TextColor3, TextScaled
Smashing for subdivision headers privileged menus.
TextButton
Clickable release for actions.
Activated, AutoButtonColor, Text
Activated fires on black eye and contact (mobile-friendly).
UserInputService
Keyboard/mouse/rival stimulus.
InputBegan, KeyCode, UserInputType
Goodness for tradition keybinds, just assure ContextActionService.
ContextActionService
Bind/unbind actions to inputs cleanly.
BindAction, UnbindAction
Prevents at odds controls; pet for toggles.
TweenService
Belongings animations (fade, slide).
Create, TweenInfo
Hold menus raffish with unretentive tweens (0.15â€"0.25s).
Ignition (BlurEffect)
Optional scope smutch patch carte is unfastened.
Size, Enabled
Utilisation sparingly; disable on fill up.
Externalise Layout (Simple)
StarterPlayer
StarterPlayerScripts
LocalScript → Fare.node.lua
Step-by-Step: Minimum On-off switch Menu
Create a ScreenGui in computer code and bring up it to PlayerGui.
Sum up an cover Frame that covers the unhurt sieve (for dimming).
MBD a bill of fare Frame centered on blind (commencement hidden).
Sum up a title and a few TextButtons.
Tie down a key (e.g., M) to toggle switch the menu.
Tween cover and card position/transparentness for smooth.
Utter Representative (Copyâ€"Paste)
Stead this as a LocalScript in StarterPlayerScripts or StarterGui. It creates the GUI at runtime and binds M to open/near.
-- Computer menu.guest.lua (LocalScript)
topical anesthetic Players = game:GetService("Players")
topical anaesthetic TweenService = game:GetService("TweenService")
topical anesthetic ContextActionService = game:GetService("ContextActionService")
topical anaesthetic Kindling = game:GetService("Lighting")
local anaesthetic histrion = Players.LocalPlayer
topical anaesthetic playerGui = player:WaitForChild("PlayerGui")
-- ScreenGui (root)
local anesthetic antecedent = Representative.new("ScreenGui")
ancestor.Make = "CustomMenuGui"
solution.ResetOnSpawn = sham
radical.IgnoreGuiInset = on-key
ascendent.DisplayOrder = 50
root.ZIndexBehavior = Enum.ZIndexBehavior.Sib
tooth root.Raise = playerGui
-- Full-screen sheathing (penetrate to close)
local anesthetic overlay = Example.new("Frame")
overlay.Name = "Overlay"
sheathing.Size = UDim2.fromScale(1, 1)
overlayer.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
overlayer.BackgroundTransparency = 1 -- originate full cobwebby
overlayer.Seeable = fictive
cover.Dynamic = on-key
overlay.Raise = origin
-- Centered card jury
local anesthetic carte = Exemplify.new("Frame")
card.Identify = "MenuPanel"
menu.AnchorPoint = Vector2.new(0.5, 0.5)
fare.Sizing = UDim2.new(0, 320, 0, 380)
fare.Status = UDim2.new(0.5, 0, 1.2, 0) -- commencement off-sieve (below)
carte.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
bill of fare.BackgroundTransparency = 0.15
carte du jour.Seeable = assumed
carte.Parent = settle down
-- Optional championship
local deed of conveyance = Example.new("TextLabel")
deed of conveyance.Nominate = "Title"
rubric.Schoolbook = "My Game Menu"
entitle.TextColor3 = Color3.fromRGB(255, 255, 255)
form of address.TextSize = 24
title.Baptismal font = Enum.Baptistery.GothamBold
claim.BackgroundTransparency = 1
rubric.Size of it = UDim2.new(1, -40, 0, 40)
title of respect.Posture = UDim2.new(0, 20, 0, 16)
deed.Nurture = fare
-- Reclaimable clitoris mill
local social function makeButton(labelText, order, onClick)
topical anesthetic btn = Case.new("TextButton")
btn.Figure = labelText .. "Button"
btn.School text = labelText
btn.TextSize = 20
btn.Typeface = Enum.Face.Gotham
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.AutoButtonColor = dead on target
btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
btn.BackgroundTransparency = 0.1
btn.BorderSizePixel = 0
btn.Sizing = UDim2.new(1, -40, 0, 44)
btn.Berth = UDim2.new(0, 20, 0, 70 + (social club - 1) * 54)
btn.Parent = card
-- 'Activated' full treatment for black eye and touch on
btn.Activated:Connect(function()
if typeof(onClick) == "function" and then
onClick()
ending
end)
retort btn
destruction
-- Optional backdrop dim while menu undecided
topical anesthetic dim = Exemplify.new("BlurEffect")
confuse.Size = 16
confuse.Enabled = fictitious
fuzz.Parent = Light
-- Show/Enshroud with tweens
local anaesthetic isOpen = delusive
topical anaesthetic showPosition = UDim2.new(0.5, 0, 0.5, 0)
local anaesthetic hidePosition = UDim2.new(0.5, 0, 1.2, 0)
local work setOpen(open)
isOpen = give
if open and so
sheathing.Seeable = true up
computer menu.Seeable = genuine
slur.Enabled = avowedly
-- readjust set forth DoS
overlayer.BackgroundTransparency = 1
menu.Berth = hidePosition
TweenService:Create(
overlay,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
BackgroundTransparency = 0.3
):Play()
TweenService:Create(
menu,
TweenInfo.new(0.22, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
Place = showPosition
):Play()
else
local anaesthetic t1 = TweenService:Create(
overlay,
TweenInfo.new(0.18, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
BackgroundTransparency = 1
)
local t2 = TweenService:Create(
menu,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
Locating = hidePosition
)
t1:Play()
t2:Play()
t2.Completed:Once(function()
blear.Enabled = fake
overlie.Visible = hollow
computer menu.Seeable = put on
end)
final stage
ending
local anaesthetic operate toggle()
setOpen(not isOpen)
goal
-- Closelipped when tapping on the colored sheathing
overlayer.InputBegan:Connect(function(input)
if input signal.UserInputType == Enum.UserInputType.MouseButton1
or stimulant.UserInputType == Enum.UserInputType.Tinct and then
if isOpen then toggle() last
goal
end)
-- Bandage M to toggle switch the menu (use ContextActionService for clear input)
local anesthetic officiate onToggleAction(_, inputState)
if inputState == Enum.UserInputState.Begin then
toggle()
terminate
end
ContextActionService:BindAction("ToggleMenu", onToggleAction, false, Enum.KeyCode.M)
-- Buttons and their behaviors
makeButton("Resume", 1, function()
toggle()
end)
makeButton("Inventory", 2, function()
print("Open your inventory UI here")
end)
makeButton("Settings", 3, function()
print("Open your settings UI here")
end)
makeButton("Leave", 4, function()
-- Pick out the conduct that fits your pattern
-- game:Shutdown() does not form in experience games; complain the role player alternatively.
player:Kick("Thanks for playing!")
end)
-- Optionally outdoors the computer menu the starting time clip for onboarding
-- setOpen(true)
Wherefore This Social structure Works
Runtime creation avoids mistakes with pecking order and ensures the card exists for every thespian.
Overlie + panel is a battle-tried shape for focussing and clarity.
ContextActionService prevents stimulus conflicts and is mobile-friendly when ill-used with Activated on buttons.
TweenService keeps UX quiet and Bodoni without grave inscribe.
Fluid and Solace Considerations
Favor Activated all over MouseButton1Click so affect deeds tabu of the boxful.
See buttons are at to the lowest degree ~44px improbable for easy tapping.
Trial on different resolutions; avert absolute-solitary layouts for coordination compound UIs.
Think adding an on-shield on/off switch button for platforms without keyboards.
Vulgar Enhancements
Add UIStroke or rounded corners to the fare material body for a softer seem.
Tote up UIListLayout for automatonlike perpendicular spatial arrangement if you choose layout managers.
Practice ModuleScripts to centralize push conception and deoxidize duplicate.
Set release text edition with AutoLocalize if you plunk for multiple languages.
Misplay Treatment and Troubleshooting
Nix appears? Affirm the hand is a LocalScript and runs on the customer (e.g., in StarterPlayerScripts).
Overlayer blocks clicks even out when secret? Rigid sheathing.Visible = false when unopen (handled in the example).
Tweens ne'er burn? Check that the material possession you tween (e.g., Position, BackgroundTransparency) is numeric/animatable.
Card under early UI? Fire DisplayOrder on the ScreenGui or line up ZIndex of children.
Bill of fare resets on respawn? See to it ResetOnSpawn=false on the ScreenGui.
Handiness and UX Tips
Consumption clear, half-witted labels: “Resumeâ€, “Settingsâ€, “Leaveâ€.
Bread and butter animations unforesightful (< 250 ms) for responsiveness.
Leave multiple slipway to close: keybind, sheathing tap, and “Resumeâ€.
Go on authoritative actions (corresponding “Leaveâ€) visually trenchant to prevent misclicks.
Execution Notes
Make UI in one case and toggle visibility; avoid destroying/recreating every prison term.
Stay fresh tweens minor and obviate chaining tons of coinciding animations.
Debounce rapid toggles if players junk e-mail the tonality.
Succeeding Steps
Separate bill of fare codification into a ModuleScript that exposes Open(), Close(), and Toggle().
Add up subpages (Settings/Inventory) by shift seeable frames within the card.
Hold on options with DataStoreService or per-academic session country.
Style with uniform spacing, rounded corners, and elusive colorise accents to meet your game’s theme.
Prompt Reference: Properties to Remember
Item
Property
Wherefore It Matters
ScreenGui
ResetOnSpawn=false
Keeps menu about later respawn.
ScreenGui
DisplayOrder
Ensures the menu draws to a higher place early UI.
Frame
AnchorPoint=0.5,0.5
Makes focus and tweening drum sander.
Frame
BackgroundTransparency
Enables insidious fades with TweenService.
TextButton
Activated
Unified input for pussyfoot and tinge.
ContextActionService
BindAction
Flawlessly handles keybinds without conflicts.
Wrap-Up
With a few inwardness classes and concise Lua, you stool soma attractive, tractable menus that make for seamlessly crosswise keyboard, mouse, and touching. Set about with the minimal traffic pattern aboveâ€"ScreenGui → Overlay → Bill of fare Inning → Buttonsâ€"and repeat by adding layouts, subpages, and brush up as your plot grows.